Team Development | HOnza’s Bits @ 24U

NOVEMBER 25, 2013

The good thing about growth is that you’re getting stronger. You can deliver more work in less time and provide more unique values to your clients, such as stabilityreliability, or variability. The difficult part is to make the team work together like clockwork.

24U Software has grown from 2 people to 8 people within 12 years and from 8 to 19 people within the last 11 months. It has been an amazing journey. As part of it, somewhere between 4 and 7 people,we had to learn one extremely interesting skill – team development (understand “developing in team”).

Until that point we were only a group of individual developers. Each project was assigned to a single developer, usually the one whose skills were the best for that specific project. We knew we should follow some developer conventions and we tried to, but we didn’t know how insufficient our conventions and documentation were until we had to transfer a project from one developer to another to catch up with our deadline. Then we started to think about involving multiple developers in the same project.

Team development is not a new thing and there are many tools and resources available online, but not for FileMaker development. So when we got certain enough about our experience we decided to share our  findings and tips and discuss the topic at Pause[x]Berlin 2013, the Pause On Error style unconference.

Our FileMaker team and I prepared a session where we listed the pros and cons of team development, the tools we use, and the rules and conventions that help us to work together. At the end we told 4 real-life stories from which we gained very valuable experience. The session was supposed to be only 75 minutes long but ended up taking over 2 hours thanks to the interest and valuable inspiring discussion of attending developers.

Now, I have updated our presentation slide show with the most significant comments we got during the discussion, and uploaded it to SlideShare so that you can take advantage of it even if you were not able to attend Pause[x]Berlin 2013. You can browse through the slides right here below:

More…Team Development | HOnza’s Bits @ 24U.

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